AI Insights · Timothy · January 2022
Top 5 Co-op Games on iOS in Australia: Q4 2021 Performance
Explore the performance trends of the top 5 co-op games on iOS in Australia during Q4 2021, including weekly downloads, revenue, and active users.
During the fourth quarter of 2021, the top co-op games on iOS in Australia showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower offers a detailed look into these metrics for Roblox, PUBG MOBILE, Clash of Clans, Clash Royale, and Genshin Impact: Natlan Launch.
Roblox experienced a consistent weekly revenue, peaking at around $609K in early October before fluctuating between $240K and $578K throughout the quarter. Weekly downloads for the game saw a downward trend initially, dropping to approximately 14.1K by mid-November, but rebounded to 28.7K by the week of December 20. Active users remained stable, averaging around 567K for most of the quarter, and peaking at 609K in late November.
For PUBG MOBILE, weekly revenue was highest in early November at $463K, but dipped significantly to $104K by early December. Downloads showed a slight increase towards the end of the quarter, rising from 3.5K in early December to 5.7K by the end of the month. Active users hovered around 78K at the beginning of the quarter, and saw a minor decline to approximately 75K by the end of December.
Clash of Clans had notable revenue shifts, starting at $352K in late September and hitting a low of $153K by mid-November. The game saw a resurgence in revenue to approximately $303K by late December. Downloads remained relatively steady, with a slight peak at 8.7K in the final week of December. The active user base showed some fluctuation, peaking at 527K in late October and declining to 439K by the end of the year.
Clash Royale saw its revenue rise significantly from $86K at the end of September to around $296K by the week of December 20. Downloads also peaked in late October at 16.3K and remained strong through the end of the year. Active users increased from 160K in late September to 251K by late November, maintaining a strong user base through December.
Lastly, Genshin Impact: Natlan Launch displayed a stable revenue pattern, with significant peaks in early November at $406K and mid-December at $275K. Downloads remained relatively flat, averaging around 4K per week, with a slight increase to 5.3K by late December. The active user base was consistent, averaging around 45K and peaking at 47.7K in the final week of December.
For more detailed insights and trends, visit Sensor Tower.